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Postby Streak » Mon Aug 08, 2016 10:49 am

The wait is too much lol so much cool stuff
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Postby Liberator » Tue Aug 09, 2016 5:56 am

Writing quests.
More quest progression and alternate routes to take. (almost finished) then ill work on a few basic quests in the north and maybe a repeatable one.
Completed the XML for chest monsters.
Implemented basic/temp sound effects for chest monster.
Done the chest monster modifiers, slowed them down, lots of health, good loot drops, but they will be very rare monster types (for the time)
Done a ton of NPC dialogue.
Expanded some interior of the new area, previously shown.

Update, later on in day.

Some interesting, to say the least, graphics made for a quest (and perhaps an extra prize)
Finished a level, quest specific NPC object placement.
Some level polish.
Completed one way to finish a quest, two to go (hardest of the three is completed)
Figured out how to update my avatar on the forums XD to chance the chest to the current one :P :treasure: :treasure: :treasure: :treasure:

All that is left now is to do is the final quests, test, fix, test, fix, test, fix, test, fix, polish, test.

Hoping this next lot of quests should prove interesting, pretty complicated and I've been feeling a bit thin lately, but they should offer a good bit of choice :) and reward/punishment. Also, the possible rewards for finishing this lot is going to be pretty neat, if you ask me, but I wont say much more then that.
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Postby scheidy » Tue Aug 09, 2016 6:15 am

Can't wait to see your work liberator
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Postby Liberator » Thu Aug 11, 2016 11:08 am

Been finishing up this lot of quests, I think I have "finished" for the most part, but I have to test and fix (if things are broken) hopefully all goes smoothly and I wont have to work before my flight tomorrow, as I wont really have time to work out before I leave if that's the case >.> would have finished, but between sorting out bags, other things, working out, cooking dinner, breathing - it's been hard. I have been swapping between most of these all throughout the day. lmao, thank goodness I had a decent sleep for once.

If I find the time, I may add one more reward in for this quest. It's proven to be rather reward heavy, but meh, they're cool and I want to give something cool out for doing it XD err, doing it in certain ways, but I want a default item that's neat also, as I screw over one of the player choices tbh.

I'm not sure if all this has made it an interesting lot of quests or not - could just be a mess, however, I just wanted to try something a bit different, but I ran out of time to do it all as well as I intended (more puzzles, more choices, more polish) Stupid illness's slowing me down.

Also, there may be unfinished/remainder quests, depends on how thoroughly I want to test something. I wont be allowing the player to go back and return these quests, so, if you don't do it then, you never will.

------------ 2 AM Update
Welp, it's in, cool prizes and all, but I haven't tested as much as I would like. Might try test more tomorrow, if time permits.

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Postby zysron » Fri Aug 12, 2016 9:30 pm

cant wait also is it a total completion type awards or if you choose one thing or another reward system?
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Postby Liberator » Mon Aug 15, 2016 7:15 am

There's a default reward and then there is 3 other sub rewards that will be give, depending on choices you make.
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Postby Streak » Tue Aug 16, 2016 9:31 pm

Wow this update will be dope looking forward to it :)
Server: US2 :world:
Shard: Diamond :gem:
Home: Burr :mrgreen:


Guild: Tasuke* :crown:
Founded Guild: 5/23/16 :trade:
Guild Home: Tasuke Island :treasure:

*Info Here



Streak - lvl 44 :brute: (us2) lvl 32 :medic: (us1)
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Postby scheidy » Thu Aug 25, 2016 8:42 pm

SO quick update about the patch. We patched the game and you can see some of the new features however due to issues going on the quests were not put in. They will be added in sometime before or during the weekend.

Also I have started doing actual work on the game now and I am currently working on implementing a basic farming system and finishing the cooking system. These both should be in next update.
Ben is working on our first release of PvP and that as well should be in next update. And finally depending on time I plan on finishing up the new class the Alchemist.

SO rest assured content is coming! :)
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Postby Cryolinki » Fri Aug 26, 2016 1:05 am

Good to hear Scheidy! Nice to know that you're helping out with the development of the game. :D
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Postby zysron » Fri Aug 26, 2016 6:01 am

^^^^ great way to ruin a website/game...
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Postby Cryolinki » Fri Aug 26, 2016 6:07 am

zysron wrote:^^^^ great way to ruin a website/game...

I've reported most of that bot's posts, hopefully one of the forum moderators ban it soon so that it ceases to do so. We used to have a similar problem on another game forum but vigilant reporting made sure the bots got taken care of pretty quickly.
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Postby scheidy » Fri Aug 26, 2016 5:51 pm

I have been banning them and deleting them lol they are persistent
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Postby scheidy » Fri Aug 26, 2016 6:51 pm

SO the Farming system that is being put in will NOT be the final one. We plan on making farming something the players do on their deeds. And they have to actually tend their crops. This one is just here to give content and expand the flexibility of our crafting system right now.

So far there is 4 Farm node type: Corn, Ginger, Garlic and carrots. Along with those there is going to be 6 new Harvest plants put in the Map for 6 different Spices. These spices will also need to be gathered and combined with the Farmed veggies to make snacks and meals that will give players Buffs. Buff will be a surprise however ;)

The spices will be tricky to obtain ;)

Ive also added Apples that will be on trees throughout the Map. These Apples will also be used for some sort of buff or stat. Also will be a surprise :)


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Postby Cryolinki » Sat Aug 27, 2016 12:32 am

That looks good! Looking forward to seeing this system in-game!
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Postby sokkimlay » Sat Jun 10, 2017 4:46 am

I really like . thank for sharing.
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