List of popular suggestions

You can give us your ideas on the game here.

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Postby Smokaren » Thu Jun 09, 2016 6:04 pm

I've added all the suggestions which been popular by the community if you got any good suggestions or seen any I've missed please reply in this thread.

Will cross them over if they get implemented and in the game working.

I made it for the community to see which suggestions already been suggested and for the developers to keep track of the hot suggestions.

Will underline the most brought up suggestions from both forum comments & global chat from my point of view.



General


    * Event planner & Events
    * European & American shard for both players
    * Dealing with cheaters / Exploiters
    * Bigger chat box or a way to close more tabs
    * Group Finder Interface where you could announce what you're up to do and at what time e.g. (Would stay up until the time stated even if you're offline)


Game

    * Make shards roll able and not first guy to peek the bag & loot it
    * Legendary bind on account or something similar
    * Player versus Player
    * Level indicator to players and monsters
    * Balance of Classes
    * Skin Tones
    * Party / UI scaling and small customized features
    * Health bars under players
    * A way to obtain quest orbs more other then questing & another use of raid orbs
    * Rare & Exclusive items
    * Shards for crafting Khopesh trade able ?
    * Monsters getting stuck on certain terrains and players using this to their advantage
    * Class quests / Class challenges with unique rewards
    * Harsher death penalties
    * Improve the mob pathing. They should run after you without stopping when you kite them.
    * Upgrading weapons & armors I/II/III stages which require you to have certain mats or doing something else which requires a lot of time (End - game stuffs)
    * Rare world bosses / monsters which spawn randomly sometimes it might take up to 3-4 months until it spawns again and have a chance to give you some really unique items.
    * Monster Invasions

Consumables


    * Higher cool downs on potions ( 1-2 minute cool down )
    * Special Vial obtained through a long and hard quest which will allow you to keep 1 shrine buff inside of it , for you to use when it comes in handy.

Profession

    * More professions and not all professions being accessible to everyone
    * Patterns for crafting items/potions/skills/furniture's & Decoration which you have to loot and obtain through playing the game, some rare some not.


Stats & Skills


    * Weapon, Defense, Magic skills
    * Looking into the Magic Find system (possible rework to avoid choosing MF over main stats.
    * No level cap & set exp from monsters regardless of your level


Dungeons & Raids

    * Raid/quests which requires a group of players
    * Harder monsters & raids
    * Classes needing each others in raids/dungeons (Push classes into specific roles)
    * Heroic Raids
    * Bosses should reset HP if you die fighting them alone (Will sort it self out if you fix the death penalty)

Monsters

- Humanoids

    * Cyclops
    * Fallen Angels
    * Dwarfs
    * Amazons
    * Gargoyles
    * Orcs
    * Werewolves

Undead Creatures

    * Specters
    * Ghosts
    * Vampires
    * Liches
    * Mummies
    * Zombies

Demonic Creatures

    * Demons
    * Hell hounds
    * Imps
    * Death knights

Animals

    * Bears
    * Cats
    * Dogs
    * Birds
    * Spiders
    * Dragons !!

Mythical Creatures

    * Minotaurs
    * Sirens
    * Centaurs
    * Gorgons/Medusa
    * Chimeras
    * Hydras
    * Mutants
    * Phoenix
    * Pixie
    * Shape Shifter
    * Hydras
    * Wraith
    * Djinns

Random Creatures


    * Mimic

Boss monsters
    * Leviathan
    * Four Horseman
Last edited by Smokaren on Wed Jun 15, 2016 8:02 pm, edited 28 times in total.
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Postby Bosscore » Thu Jun 09, 2016 7:08 pm

We should get this and the other post you made today sticky.

Two more suggestions I made a while ago:

- Looking into the Magic Find system (possible rework to avoid choosing MF over main stats);
- Group Finder Interface where you could announce what you're up to do and at what time (would stay up until the time stated even if you're offline);
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Postby Smokaren » Thu Jun 09, 2016 7:11 pm

Bosscore wrote:We should get this and the other post you made today sticky.

Two more suggestions I made a while ago:

- Looking into the Magic Find system (possible rework to avoid choosing MF over main stats);
- Group Finder Interface where you could announce what you're up to do and at what time (would stay up until the time stated even if you're offline);



Added and I believe my first one made became sticky if I am not mistaken.
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Postby Bosscore » Thu Jun 09, 2016 7:21 pm

Smokaren wrote:
Bosscore wrote:We should get this and the other post you made today sticky.

Two more suggestions I made a while ago:

- Looking into the Magic Find system (possible rework to avoid choosing MF over main stats);
- Group Finder Interface where you could announce what you're up to do and at what time (would stay up until the time stated even if you're offline);



Added and I believe my first one made became sticky if I am not mistaken.


Yep you're right.
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Postby Streak » Thu Jun 09, 2016 8:51 pm

I wonder how class specific dungeons would work a long with class specific equipment that is as rare as chaos is dropped from mobs and a special peice for crafting droped from boss
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Postby Panicore » Thu Jun 09, 2016 8:52 pm

Good job Smokaren. Many of the above mentioned suggestions should be worked on 100% rather than UI and different cosmetics for housing.

Many of the suggestions, in my opinion, are fundamental changes that develop and form the game into what it can become with all the potential it holds.

While i do appriciate all the work the devs are putting in the game it saddens me to see how we get new cosmetic tiles and stuff like that. Another tile or housing cosmetic is another wasted hour/s to work on more important gameplay mechanics.
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Postby Liberator » Thu Jun 09, 2016 9:50 pm

Stickied. From my brief read it seemed like a super useful list :) Bah! off to the hospital now >.< peace.
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Postby Smokaren » Thu Jun 09, 2016 9:52 pm

Liberator wrote:Stickied. From my brief read it seemed like a super useful list :) Bah! off to the hospital now >.< peace.


Thanks for sticky, Hope it's nothing serious :(
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Postby Benoit » Mon Aug 15, 2016 3:48 am

Thanks for the great list. We will do our best to integrate and fix this stuff.

> Make shards roll able and not first guy to peek the bag & loot it

This was implemented but didn't work properly. It worked against the old container type. I've fixed it to work with the new containers and tested it properly this time :)
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